Wilds Release is coming so close, so why don't we list the QOL and gameplay designs from old Monster Hunter games you find annoying that you're happy the modern MH changed them
I know most of them came from hardware limitations while others are just simply their design choices. But it makes me grateful and in awe how far this series has gone from its earlier iterations
- start with the biggest one: no more areas separated by loading screen. I believe this is everyone's dream come true, seamless exploration throughout the locales.
- no more picking up map every single time for you to have a map information on your dashboard. Like dude you have hunter notes and there's no map there bruh? And the map no longer taking up inventory space.
- plants, mushrooms, honey, and bugs have specific nodes to gather. It is much more immersive to have the plants give you just the herbs you see. No more digging up a small tree to find various herbs in the same place. Easier to see and locate too.
- no need for tool that taking up inventory spaces to mine and catch bugs.
- no more book of combos, every crafting is 100% success rate is just so relieving
- material pouch separate from consumable pouch, it's too easy to max your inventory space when you do gathering quests. And it also allow you to bring more items to the hunt.
- we can have information about what items the monsters drop, which part to break to get such items, and in which rank it available. The less we need wiki to search for info the better.
- weapon tree crafting menu are infinitely more intuitive and make it easier for you to plan which weapons you want to craft. Again, less need to visit the wiki
- armor crafting menu is no longer separated by each part. You can see the stat of the whole set at the same tkme. In classic games it is very hard to plan a mixed set just from interacting with the game alone without writing up notes or just look at wiki/database. You need to remember how much skills an armor piece gives, then go to the other part tab, you try to find the armor piece from the same set only for your brain to forget the numbers from previous parts. It's just, if the term "user friendly' imply the existence of "user hostile", this must be it.
- I think the skill system in modern MH is better in every way. Every skill points has effect and not just until you reach certain points before the skill is active. It's easier to understand and more intuitive to design and plan a build for. Classic games system are way too restrictive. Yes there was criticism about skill bloat problem. But I'd rather have that problem because at least big numbers go BRRRR rather than have to change the entire set just to survive certain monster with very strong element attack that my usual go to set were very weak against. Or have my weapon of choice completely sterilized because it requires more skills to be on par with other weapons but alas it can't happen within the 10-15-20 points system.
- and the most controversial one: I'm glad we return to Felyne as our hunting companion and not stick with Shakalaka. I'd rather hunt with an adorable cat rather than with masked goblin, sorry to not be sorry for this one lol.